Computer Games

What the billion-dollar studio hasn't managed so far the user "tostercx" has succeeded in doing. Frustrated by the long time spent on the loading screen, he went in search of the cause and found it. He found two problems that massively delay the start of a game. Management of CPU threads was apparently a bottleneck, and the problem will be fixed with an official update.

The CEO of GTA publisher Take-Two Strauss Zelnick presented his argument at the Morgan Stanley Technology, Media & Telecom Conference. According to him, better experiences and a high replay value would also justify higher prices, reports "Playfront". "We believe that we always deliver more value than we charge for to make sure that both the experience and what you pay for that experience are positive for the consumer," the CEO explained.
In addition, the last real price increase was 15 years ago, so now is the time to adjust it again, he says. "We always want consumers to feel that we deliver much more than we charge in return. That goes for recurring consumer spending as well," they reasoned.

The five-person Iron Gate Team has announced that their surprise hit Valheim has crossed the threshold of five million sold copies. According to the publisher, the players have "spend more than 15,000 years playing Valheim" and the game is now "number 39 in the best user reviewed games on Steam of all time".

Those who spend their entire teenage years playing violent computer games need not expect harmful psychological consequences. This is the result of a U.S. study now published in the journal "Cyberpsychology, Behavior, and Social Networking," in which scientists observed a group of children and adolescents between the ages of ten and 23 over a total period of ten years and assessed their behavior.